Documentation & support

Answers that get you
back to creating.

Setup, complete reference documentation and focused troubleshooting for AsgineVFX.

ASGINEVFX / UNITY 6 URPStart with the full documentation

Particles, curves, variants, beams, trails, zones, custom shaders, .asg exchange and runtime APIs.

Open documentation

Quick start

From import to your
first effect.

  1. 01
    Import the package

    Drag the supplied .unitypackage into a Unity 6 project using URP and let compilation finish.

  2. 02
    Add the renderer feature

    On the active URP Renderer asset, choose Add Renderer Feature and select AS Particle Render Feature.

  3. 03
    Create an effect

    Open Add Component, select AsgineVFX and author directly in the Inspector and Scene view.

Most common setup issue

If Diagnostics shows living particles but nothing appears on screen, the AsgineVFX renderer feature is missing from the renderer used by the active camera.

Complete reference

Read it in your
working language.

The Editor and full documentation are available in English, Simplified Chinese, Japanese and Korean. Public APIs and serialized identifiers remain in English for compatibility.

Troubleshooting

Check the likely cause.
Then keep moving.

Nothing is rendered

Confirm that URP is active and AS Particle Render Feature is added to the renderer used by the current camera.

2D sorting is incorrect

Set Render Integration to Unity 2D, then use Sorting Layer and Order in Layer. Use separate front and back emitters when an effect must wrap around a character.

A custom material is invisible

Start with Material Render Mode set to Auto. Confirm that the shader consumes the supplied texture, vertex color and alpha data.

An imported effect looks incomplete

Reimport the affected .asg asset and its prefab after the package has finished compiling. Keep referenced textures and materials inside the project.

The Editor reports a license problem

Open the AsgineVFX License window, refresh the status and import the matching license file. Do not copy license files between customer packages.

A report is needed

Include the exact Unity version, URP version, Windows version, reproduction steps and relevant Console output. Never include a license key or private project data.

Direct support

Send a report we can
act on.

AsgineVFX support is handled separately from general Asgine correspondence, so product reports reach the right queue directly.

vfx@asgine.de

Include with your support request

  • Exact Unity and URP versions
  • Windows version and graphics hardware
  • Short reproduction steps
  • Relevant Console output or diagnostic report
  • A minimal test asset when possible

Do not send license keys, private customer data or an entire confidential project.